Play Checkers Online
Checkers Tournament Fundamentals
~ Checkers Tournament Rules ~
In Checkers tournaments and official matches,
the rules online are the same as the basic
Checkers rules already stated, except there
are a number of special conditions that must apply.
~ Checkers Tournament Matches ~
An official match between two tournament Checker opponents always
comprises of an even numbers of games, wherein each player uses the
‘Black’ side an equal
number of times.
Referees are in place to ensure that the official rules are
followed and to call out ‘time’commands.
~ The Official Checkerboard ~
The official checkerboard must be green and buff colored with
64 two inch squares covering the board.
- Before the tournament game is begun, the board is situated for playing
so that the green double corners are on the right hand side of the players.
~ The Official Checkers ~
- The official Checkers used in tournament
matches must be ‘turned’ not
molded so that the checkers are smooth
and do not have a ridge or any design on
- The checkers must be round and colored red and white.
- The checkers must not be less than 1 ¼ inches nor more
than 1 ½ inches in diameter.
- Checkers opponents place their checker ‘men’ on the green squares of the board.
~ Commencing the Checkers Match ~
- The checker color is not assigned by an official, but chosen
by the players at the beginning of the tournament.
- Tournament Checkers players toss for the color of the checker pieces.
- The opponent with the red checkers makes the first move and then
the players alternate in leading off with red in each opening balloted
~ Checkers Tournament Time Limits ~
- In tournament Checkers games, the American Checker Federation
stipulates that each player must make 30 moves per hour or set a
time limit of two minutes per move.
- When each set of 30 moves is completed, the player who has
completed the 30 moves adds one hour to his/her clock.
- If an opponent fails to makes the allotted 30 moves before the
respective time expires, the player forfeits the game and the
opponent is declared the winner by default.
- When there are two or more ways to jump, a time limit of five
minutes to make the move shall be allowed.
- Where only one possible jump is available, the opponent has
only one minute to complete the move.
- When “Time” is
called by the referee to signify that a
move must be made within the allotted time,
the player must move within a minute of
the call or forfeit the game due to a judgment of improper delay.
~ Tournament Moves Online ~
- As in tournament regulation play, a checker
can only move forward diagonally, one space
at a time, to an empty adjacent dark square in the next row.
- However, if there is already an opponent’s checker or
King on an adjacent square in line with this play, the checker
piece must be jumped.
- Checkers and Kings must not jump over their own pieces.
- When there are two or more potential moves, the player may choose
whichever play is the most strategically beneficial to his/her play,
regardless of the number and type of checkers that can be captured.
- A checker piece is ‘Kinged’
when, through a move or completion of a jump, it reaches the
‘crownhead’ or last row
of the board; this action completes the move.
- The opponent must then ‘crown’ the checker by placing
a piece on top of it.
- If the opponent fails to complete this play, then such play must
be put back until the checker that should have been crowned is indeed crowned.
- The player’s time does not commence until the intended
crowned piece is crowned.
- A King can move in any direction within the limits of the
checkerboard and can jump one or more men in any diagonal direction
on the board.
- When no checker is available for crowning, the referee must provide
one for the play.
~ Touching Within the Tournament Match ~
- Each player is entitled at the beginning of the game to arrange
his own or the opponent’s pieces properly on the checkerboard.
- When the first move has been made,
if either opponent arranges or touches any
checker piece without stating his intent
to do so, he/she will be cautioned by the
referee for the first offense, but will
forfeit the game for any subsequent offense of this nature.
- In the event that the player whose turn it is to move touches
one of the playable checkers, he/she must either play this piece
or forfeit the game.
- If any part of a playable piece is played over an angle of the
square on which it is situated, the move must be made in that direction.
- All jumps must be taken by each player throughout the match games.
- Inadvertently touching, disturbing or removing a checker that
is not playable from it’s position on the board while making a
jump or intended move, does not constitute a move; thus, the checker
or checkers will be placed in the original position and the game
continued. No penalty will be issued.
- When an opponent’s hand is withdrawn from the board,
the move is ended.
~ Conduct of Tournament Players/Spectators ~
- Once the first move has been made or after the opening has been
balloted, neither opponent is allowed to leave the checker table
without permission of the referee and the opponent. Once permission
is granted, the player may leave the board accompanied by the
opponent, the referee, or another person designated by the referee.
- This is necessary to prevent any player from referencing game
books and plays during the course of the game.
- Any action that might annoy or distract the attention of the
other player is strictly forbidden.
- This includes making unnecessary signs or noises, pointing or
hovering over the checkerboard with either hands or head, or
deliberately delaying to move a touched piece.
- Should any such action take place, the offender will be warned
of the consequences and in the event that the player continues, even
in jest, he/she will suffer a forfeit of the game.
- Smoking will be allowed during the game, but care must be taken
so that smoke is not blown across the checkerboard to annoy the opponent.
- If a player is bothered by the smoke, he/she may object to the
opponent smoking and neither player will be allowed to smoke.
- Some sources say that there are non-smoking tournaments or
non-smoking sessions, available now.
- Spectators are also forbidden to distract the tournament players
in any way, whether by talking, humming, whistling, smoking, hovering
over the board or a player’s shoulder and making signs or sounds.
- Any spectator disobeying these rules will be asked to leave the
room during the match and play will be discontinued until the
offending party has vacated the room.