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Checkers Strategy
Double Corner Move

Checkers Structure and Order

Structure and order is necessary in the study of checkers as it will be the basis on which to build a solid regimen.

The double corner move is where endgame checkers strategy starts. Endgames are the essence of checkers, but endgame knowledge won't help if the checker player reaches the endgame four or five checkers down so it is also necessary to study both openings and midgame plays and tactics.

Double corner moves are an important checkers strategy for later on in your checkers journal. In order to study different openings, it is best to divide the study journal into openings, which means that the checker player should prepare the plays on the white and black side of an opening separately and then categorize these openings in the journal by the first few moves of the game. Of course, this is relatively easy in 3-move play as each opening is defined by the first three moves of the checker game. However, in GAYP, this is not so obvious because the moves are random by both opponents. To prepare the black side of the GAYP opening, the checker novice should choose a move that will be played first in every game and then consider each possible reply to this opening checker move. For example, if black moves 11-15, then white has seven possible replies: 21-17, 22-17, 22-18, 23-18, 23-19, 24-19 and 24-20. Since there are seven rebuttals to that opening move, the journal should reflect the black side by a division of seven sections, one for each white reply. After this is completed, the study should show which move would be played against each of white's seven possible moves. The checker player can then complete the white side of the study journal in a similar fashion. Double corner moves come into play near the end of checkers strategy planning.

Systematic methods of study are essential for success in serious checker games. At the end of each variation, notate the author of the play and where it was found. Reference can then be made to any of these plays later.

Position is frequently the deciding factor in a checker game. Players should always be on the lookout for the "pitch" checkers strategy and the inevitable "counter-pitch". It is sometimes wise to return a sacrifice immediately, while on other occasions a man may be sacrificed through miscalculation and then the checker is lost. A wise checker player does not resign a game simply because he/she is down a checker. There still are a number of ideas wherein the player can move and still secure a draw. That is why it is also important for the beginner to make a special study of the standard positions in a checker game.

Although position on the checkerboard merits serious consideration, a balance between defense and offense is also necessary in checkers just the same way it is in any sport. Now if a checker player has a chance to capture an opponent’s king early in the game while still keeping the opponent from doing the same, the player will be in a good position to capture several of the opposition’s checkers. However, if the player charges out early to try to obtain a king, then this rash move will possibly result in failure, since a checker out front all by itself is likely to be captured by the opposition.

A more reliable strategy for the beginner is to concentrate on defense and try to avoid positions that force the player to lose his/her checkers. For the most part, this means keeping the checkers backed up and backing up the men means guarding their rear flanks. To keep the pieces backed up, it is often necessary to move the back up piece into place first, and then move the front line piece into position in front of it. It is done in this sequence rather than in the reverse because if the play was made the other way around, then the front line checker would be vulnerable for one turn. Keeping pieces on the back wall until you have a good reason to move them is a good defensive strategy since those pieces cannot be jumped where they stand.

By keeping the checker pieces safe checker strategy, a player can try to force the opponent into making a bad move, which might just result in a capture where the opponent is unable to reciprocate. If it is possible to wear the opponent down in this way, then this player will be the first to capture a king, and the result is that the checker player can move onto an offensive strategy attack.

As the novice checker player undertakes the study of the game, he/she should be open to the discovery of techniques that will work for each player. There is a lot of play to learn in a game of checkers, however, so it is advisable to go with a technique that's high on efficiency if the checker player wants the opponent to run out of moves first.

Remember the following Strategy:

  • Don't start out with the sole idea of trading pieces as quickly as possible. Trade only when you can win a positional advantage such as if it helps open a path toward the King Row.
  • The weakest sector in each player’s half of the board is the one with the "Double Corner Move". This is also the opponent's weakest point. The first Kings are usually crowned here.
  • A player will command the board if he/she can place the checkers on the center squares, which are the two squares immediately in front of the player’s lines and the two immediately in front of them.
  • Once the center squares are occupied with the player’s checkers, then he/she should try to exchange in the direction of your opponent's Double Corner.
  • Consolidate checker pieces as advance is made across the checkerboard. A wedge shaped formation gives the checker player the most security and the most punching power. As each checker is advanced, it should be followed up with a checker from the line behind.
  • Attack as hard as possible when there are large gaps and straggling checkers in the opponent's position.
  • The best defense is almost always to try to force an exchange of checkers as this often lessens the attacker's power.
  • Never keep all four checkers on the back row as the player may be out positioned everywhere else on the checkerboard. Keep two checkers there, with preferably one in the Double Corner and one two squares away.
  • Always ask yourself: "Where will I land if I jump?" and "Will that leave my opponent with an opening?"
  • Analyze the checkerboard closely because sometimes by the sacrifice of one checker, it is possible to capture two.
  • Don't move to the sides! A piece on the "rim" has had its reach cut in half. This is a typical beginner's error.
  • In the endgame, it is a must to keep the checkers out of reach of any opposition Kings and the player must push them through to the King Row.
  • Endgames are often won or lost by the checker player who has "the move” or by the one who has the last move. Generally speaking, the player moving last will win. If the opponent has "the move," it is possible to take that advantage away from him or her by forcing a one for one exchange.
  • In the endgame, one King against one King is a draw (if one can take shelter in a Double Corner). Two Kings against one King is usually a win for the majority side, but three Kings against two Kings is often a draw, provided that the minority side can place one King in each Double Corner.
  • If a checker player has two Kings against three Kings, then it is best to avoid a one for one exchange because the player has a good chance to draw with two against three, but not much chance at all with one against two. A double corner move is the best was to get a draw.
  • Practice playing checkers over and over again, especially with superior checker masters.
Checkers is a mind sport that has gained in popularity and once the novice starts looking around, it’s amazing how quickly experts and champions are found. Many are versed in book knowledge and capable of offering stiff competition. If the community has a checker club or association, then it is wise to join and benefit by the right sort of practice. There are players from all walks of life united in a bond of fellowship and fascinated by one of the greatest intellectual pastimes.

Checkers is not merely a sport for entertainment or a challenging pastime but an activity that also helps develop traits of character necessary for successful living, such as caution, concentration, self-control, poise, precision, patience, resource, methodical reasoning and analysis.

DeerLake Online Store Items

Wonder Mugs Play checkers online, and enjoy drinking from this cool wonder mug.
When adding hot liquid, the colors of the mug will change, checkers cool.

Checkers is a two-player game, where one player is assigned white-chip checkers and the other red. The aim is to play checkers online, capture all of the other player's checkers or make them impossible to move.

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