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Ceramic Mold Tips |
Willie
Ryan
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| Sept - Oct 1946 | Jan - June 1947 | July - Nov 1947 |
These checkers magazines featured stories on checker champions, tournaments, and any other event that related to the grand world of checkers. They truly represented the depth to which this wonderful game was played in the early 20th century. Complete bound sets of these are still available, if the checker enthusiast is eager to seek them out for a quick review of notable past checkers events or for a detailed sojourn into history.

As the Catalin Checkers sets were extremely
popular in the 1940’s, Willie Ryan
promoted them in nearly all of his Checkerist magazines.
The real Catalin Checkers were semi-translucent
and aged with time, and were inlaid with
ceramic tile in a beautiful wooden frame.
Many tournament checkers players from that
time carried them along on their travels.
Today, they are in demand as collector items
as they are rare indeed and an unusual checker
product with hinges in the checker-board
where it folds to preserve the actual board
from unnecessary wear.
Willie Ryan’s other great contribution
to the checkers scene was his series of authoritative
books written on the game of checker play.
Most of these books are now out of print,
but well worth the effort to seek out old
copies. Ryan had a distinctive voice in his
writing and a clear approach to defining
and explaining checkers from the novice player
to the master at board play.
One of the first books that William F. Ryan
wrote was entitled Streamlined
Checkers. This account was a small
1938 book of analysis of "The
Bronx Express," which was an
opening variation that he strived to popularize.
Unfortunately, it seemed that Ryan was the
only checkers player who thought this opening
had any real merit, for others felt that
the opening was weak.
Willie Ryan also wrote Scientific
Checkers Made Easy, which is now out
of print as well. The checkers subject categories
that he discussed in this book were based
on an intermediate level surrounding general
information with Openings, Problems and Endings.
Ryan began this book with his philosophy
on how to study the game of checkers and
how to learn the intricacies within board
play. This he titled "A
Master's Advice."
The following is an excerpt from this section and
it truly gives the reader some insight into the
personality of this great checker player. Of course,
not every reader will necessarily agree with his masterful
advice, but it has relevance in that it is an interesting
and entertaining look into Ryan’s style and heart.
(Read More…)
A Master's Advice to Beginners
- by William F. Ryan (aka the Bronx Comet)
“How may
I attain proficiency at checkers? Is probably
the most common question the beginner asks
of the expert. The question indicates that
the novice expects to find a short and
easy way to master the game, without the
drudgery of long and close study. It’s
not an easy question to answer, and the
more explanation the expert tries to give,
the more difficult his answer is apt to
appear to the beginner. As a matter of
fact, there is no royal road to checker
proficiency, and the beginner who expects
to become a master in a day or a week becomes
discouraged and forsakes the game because
of the seemingly insurmountable barriers,
which confront him. The various authors
who have tried to make the science of the
game an over-night acquisition have never
been successful.
Three things the would-be expert must master:
(1) A knowledge of the book games, which
are examples of well-played checkers involving
notable checker principles and situations.
(2) A knowledge of the reasons for the moves
in such games.
(3)The ability to use these moves when the
same or similar situations appear in actual
play.
The first of these is acquired by memorizing; the second, by analytical study; and the third, by serious and concentrated practice, with the other two constantly in mind.
The leaders of any sport are frequently accused of not knowing the problems of a beginner. This doesn't sound very logical. A leader of any game, sport, or profession started as a beginner. Therefore, he does know what constitutes the best methods for progress. Perhaps a description of my own early problems and difficulties and how I overcame them will be the most effective lesson I can give beginners to help them and inspire in them the necessity of sticking through early ordeals. This book by Willie Ryan, has been compiled with my early struggles in mind.
It may seem strange to my readers that I had been playing checkers for three years before I knew how to win three kings against two, when the two kings occupy both double corners. One day, I was on the winning side of a three-kings-against-two ending, but just couldn't seem to line up my kings correctly to win. The game ended in a draw. This is one of earliest experiences of a beginner. He gets into positions and king endings which he feels he should be able to win or draw, as the case may be, but somehow he is unable to force the issue.
I had reached the stage when the beginner’s interest in the checker game becomes more than casual, and he learns that there is such a thing as a checker game book. So I bought a checker book. I found the book very confusing and uninteresting at first, but my ambition to learn more about the game was the dominating force at the moment. I took the book in hand and ran over numerous problems and games with the help of a numbered board. Once absorbed, I found the plays very interesting and spectacular, and finally, by hard work, I managed to get a faint conception of the proper play to force a win with three kings against two, when the two kings occupy both double corners.
But my problems as a beginner were still ahead. I began to study book games, but like all other beginners, I simply could not hold them in mind for any length of time. My memory was terrible. But where there is a will, there is a way. My ambition was to master checkers, and I was not going to quit. In my desperation to progress in my play, I hit upon a plan (or should I say habit?), which worked wonders for me. I think it is the best plan for a beginner at checkers and, if properly carried out, results are bound to follow. This is what I did: I acquired a numbered checker - board and then selected a game in the book, which I felt I should like to play well. The game selected, I ran over the trunk game, holding the book in one hand, and moving the checkers around with the other.
As soon as I had completed running over the game to its conclusion, I would set up the pieces for play again, and repeat the process. After doing this three or four times, I was able to run the game through without looking at the book. But remember, I was only memorizing! I knew absolutely nothing about the laws or seasons governing the moves being made. I was just memorizing the game "mechanically", making no effort to understand the involved points in the game. I would continue running over the game for a whole evening, just memorizing it, and making sure that I was running it out exactly as depicted in the book. By the end of the evening (my first lesson) I was able to run up the game rapidly and correctly. The next evening I repeated the work of the previous night the same game, the same book, the same board. By the end of the week, you can believe me; I knew that one game by memory. What was my next step? I knew the game by memory. Now it occurred to me that I should memorize some of the variations off the trunk game. And so for my next lesson ii memorized a variation off the trunk game. And my third lesson was devoted to learning still another variation. After several variations on one game had thus been committed to memory I spent several more days reviewing them all at once and running each one up several times without looking at the book.
Now comes the second stage of the beginner, and by far the most trying and discouraging. This stage is reached when the beginner has memorized some book games and feels ready to go out in the big, bad world and beat all comers at checkers. Armed with his memorized book games, the beginner site down to a board with his rival and anticipates fast and furious victory. Alas! Greater difficulties now loom. He find that the moves he has memorized are not always playable. Too bad! Bill Jones, his opponent, doesn't make "book" moves! The beginner suddenly realizes that all his memorization is for naught. The moves that Jones makes are not in the book, and he does not know how to meet them. That was just where my second problem popped up. I had memorized a game and several variations on it, but found that in most cases my opponents would vary (deviate) from the book sooner or later, leaving me to finish the game on my own calculations. What was I to do now? After consulting a number of books in the public library, in which I was unable to find any play covering certain moves by opponents, I decided there was something wrong with the moves that opponents were playing against me. But how was I to go about the task of learning the weak spots in their play? And here I must say that there is only one answer in the whole wide world to that question: "The patient must minister unto himself." All the checker books in the world cannot help you when a player goes of the book. You must then continue on your own ability. All the recommendations, "systems," methods, and tricks of the "self-styled" checker authorities cannot help you. It’s up to yourself.
Here is how Willie Ryan mastered the situation. Discovering that my mechanical memorization did not serve me well, I retraced my lessons, but this time in running over the games (by this time I knew them by memory) I played up each move very slowly, taking note of every play and trying to form my own reason for the cause and effect of each move. This was not always easy, and some moves really have no object, but are "waiting moves" or "moves made on general principles" such as developing the pieces along the single corner file. Such moves embody no definite purpose or threat. Here is as point I wish to stress for beginners. Combination moves (see Glossary), for example, are made for an "ultimate conclusion" and frequently their strength is hidden until five or ten moves later. But, as time went on and my study and practice continued (always on the same game), I soon acquired some experience on the characteristic formations of the game, and noticed that the same corresponding moves were playable in different games and position. That is, the same combination, or principle in play involved in one position, was applicable to another entirely different position.”
After his strategy session, Willie Ryan
then discussed some of the annotated games
and variations on seventeen of the two-move
openings. The book did justice to the "openings" category
but was certainly not a complete treatise
on checkers. However, that was Willie Ryan’s
style ~ he would limit his scope but still
would cover his subject matter with depth
and appropriate detail.
He did include a good section on the "ten
major" endgame positions, which seems
to be required when discussing the whole
checkers game; however, Willie Ryan also
added an interesting chapter on identical
positions, where he set up the section with
a number of problems and many examples that
help to teach the novice checker player or
even the more experienced checkerist how
certain similar positions arise from different
lines of play. Certainly other authors have
used this method before, but Ryan did it
well and it added a nice touch to his checkers
book.
Willie Ryan also incorporated a selection of
fifty problems with solutions and interesting
commentary on a number of them, and they certainly
gave the checkers enthusiast a chance to try out
individual skills, though Ryan did not set out easy
problems for the checker to solve.
Another Willie Ryan checkers book, now unfortunately
also out of print, was entitled Championship
Checkers Simplified, in which he stated that
the material was listed as Intermediate to
Advanced with discussion on openings and
various checkers problems. Although this
issue was probably more suitable to an advanced
beginner, it still had information useful
to all checkers game players.
Going through the material in this book,
the reader easily saw a great deal of Willie
Ryan's personal philosophy and humor related
to the mind sport of checkers and fellow
players. It also displayed an element of
Ryan ego in the first pages, which admittedly
was still extremely entertaining. Ryan wrote
sections with a detailed exposition on a
few openings such as ‘Ayrshire Lassie’, ‘Dodger’,
and ‘Defiance’, and he used an
approach that was refreshingly unique. He
included are copious notes, the annotation
of many complete games, and detailed study
of variations. Willie Ryan also included
more than two dozen challenging problems,
and basically his book would satisfy the
tastes of many checkers players.
Perhaps one of Ryan's best works was his
wonderful checkers compendium Tricks
Traps and Shots of the Checkerboard published
in 1950.

Willie Ryan’s goal in this checkers source
was to present a graded compendium of tactical
devices and examples, with shots and strokes
as the main feature, while he included various
other motifs as well. In this endeavor, Willie
Ryan did succeed rather well indeed.
Nowadays, this excellent checkers game source
is extremely difficult to find, but is well
worth the search as it is a valuable reference
and training book on checker tactics and
strategy for the novice and intermediate
checkers player. The following set of checker
problems come from the introductory pages
of Ryan’s book.
EXAMPLE 1

White to Play and Win
“A guileless amateur would be tempted
to run for a king in Example 1, by moving 22-17;
but black has a sure draw against that move
by 7-11, 17-13, 11-16, 13-9, 16-19, etc. Instead
of 22-17, white can make a win immediately
by executing an elementary maneuver known as
a "double exposure slip," which means
that white can end all resistance by exposing
two of black's pieces to capture at the same
time. With this broad hint, the tyro should
conceive the idea that gives black the heave-ho.
A good plan for the beginner to adopt in studying
a position is to allow himself a limited time,
say five minutes, in which to find the right
play without moving a piece; and failing in
this, to consult the solution. This method
enables the learner to correct his faulty calculations
before they take root in his mind.”
Ceramic Mold Tips 2

White to Play and Win
“Again in Example 2, Mr. Tyro's policy
of trying for a king by 18-14 is worthless,
as black replies 6-9, 14-10, 13-17, 21-14,
9-18, with an easy draw in store. White simply
does not have enough strength (placement of
material) of position to make a strategic win,
but in this case as in many others, a win can
be affected by a tactical coup commonly termed "a
compound stroke," so named because an
opposing piece becomes an integral part of
the scheme. In this example, we have the simplest
form of a single corner compound in which the
winning idea involves the single corner file
or so-called "long diagonal.”
Also written in 1950 with co-author, Tommie Wiswell, Willie Ryan presented two historic checkers matches in World Championship Checkers:
His discussion certainly gave the reader
an insight into the complexities of this
so-called simple game of checkers and the
challenge of the game between checkers
champions.
The above checkers source also recorded
the match between Willie Ryan and Walter
Hellman in Oklahoma City and Joliet, Illinois
for the world checker championship. It
was a match between two excellent checker
players that is still renowned amongst
today’s checkers circles.
History reported that Willie Ryan made a
colossal blunder in game five; one that could
perhaps be considered the worst of his career
because in the end, it cost him the championship
in this closely contested match. The final
score between Willie Ryan and Hellman was
four wins each and forty-two draws, and since
Willie Ryan was the challenger, he failed
to gain the crowning title, which stayed
with Walter Hellman.
Modern checkers experts have since reviewed
the game to analyze the moves that cost Ryan
the game through his ‘blunder’.
He could have potentially recovered from
his initial error or oversight in the checkers
game against Hellman but unfortunately, Ryan
made a more serious mistake a half-dozen
moves later, which cost him the match.
The final book to be discussed in this section
is also attributed to Willie Ryan as the
author; however, it was written posthumously
and reprinted in 1961. This checkers source
is also out of print now, and was perhaps
not the best reflection of Willie Ryan personally,
according to book reviews.
Big League Checkers was
considered to be a suitable checkers source
for the Intermediate to Advanced checker
player complete with games and openings.
The cover of the book listed Ryan as the
author, but it was published post death after
parts of the manuscript had passed through
a number of hands.
It is apparent that this book was intended
to be a tribute to one of the most colorful
characters in the history of the checkers
game, but experts feel that a lot more care
should have been put into the publication
of the work to qualify it as a true honor
to Willie Ryan’s checker spirit. It
is obvious that more care should have been
taken in the proofreading and typesetting
as neither is very well done, and the book
more appears to have been a thrown-together
compendium of previously unpublished Ryan
checkers material. It definitely lacked substantial
organization, which was unfortunate, as
this source could also have served a great
checkers player like Willie Ryan better.
One major critique of this checkers edition
was that the actual publishing editor included
some of Willie's less-than-friendly comments
about players who fell short of the champion
status, in which Ryan referred to them as "duffers" and "eager
beavers" too anxious to criticize their "acknowledged
superiors." In a book like this, it
would have a greater tribute to Ryan’s
memory to not have included these comments
at all because we are all human and have
at the best of times made comments that were
far from flattering in a given moment, and
sometimes these have been made under breath.
These should have been left alone as comments
he made in times such as that because they
certainly don’t reflect that well on
him, other than showing he was, despite all
his grandeur and cockiness, also very human.
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DeerLake Online Store ItemsWonder Mugs Play checkers online, and enjoy drinking from this cool wonder mug.When adding hot liquid, the colors will change. Checkers is a two-player game, where one player is assigned white-chip checkers and the other red. The aim is to play checkers online, capture all of the other player's checkers or make them impossible to move. |
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