Checkers Around the World
Turkish Checkers Game
Turk Damasi (Dama oyunu)
Turkish checkers is a variant of the original checkers game
that is very different from most of the other
games played, yet has some similarity to
the Czech Checkers rules. This version of
checkers is most popular in several Middle
East countries such as Turkey, Lebanon, Syria,
and Jordan. This Turkey checkers game is
also called Armenian Checkers.
Rules of Turkish Checkers Game:
~ The Checkers Game Board ~
- The Turkish checkers game board is unique
in that it may or may not be a checkerboard
with alternating light and dark squares.
- It is an 8 x 8 board with square cells for movement.
- Each player has 16 checkers of contrasting color, sometimes called ‘black’ and ‘white’.
- When a checkerboard is used, the double corner is on the right of each player.
~ Object of Turkish Checkers Game ~
- The Turkey checkers game objective is still the same as other checkers
versions so that each player is trying to prevent any
further movement on the board by capturing all the
opponent’s pieces or by blocking future moves
with the remaining checkers pieces on the board.
~ Checkers Starting Position ~
- This is where Turk Damasi is decidedly
different from all other forms of checkers
- Each opponent places the sixteen checkers on ALL
the squares of the SECOND
and THIRD rows of the
board and ALL squares are used during the game.
~ Turkey Game Moves & Captures ~
- The single checker may move one square forward
horizontally, vertically or diagonally, but may NOT move backwards.
- When the checker reaches the opponent’s back
row or king row, where the move terminates, it is crowned king (dam).
- Maximum captures are compulsory so that if the player has
a choice of capturing two checkers or three checkers, he/she
must choose the move with the most pieces to capture.
- Each captured checker is removed from the board immediately
before the opponent continues to jump so that the same square
may be crossed more than once in the same move and for this
reason, additional captures may present themselves; this rule
is again quite different from regular checkers games where the
checker may not be removed until the capturing move is completed.
- The single checker captures in all the following directions:
forward diagonally left and right, straight forward and
vertically left and right, but NOT backwards.
- All captures must continue as long as possible so that
the player cannot end the move on a square that will gain
him/her a strategic advantage.
- Within a multi capture move, turning
180 degrees between two captures is illegal.
~ King Moves & Captures ~
- Kings can move any distance in an open line vertically,
horizontally or diagonally forward and backward.
- A king moves any number of squares and captures the
opposition by jumping over the checker to an adjacent vacant square beyond.
- Maximum capture is mandatory and the king must continue
a jumping sequence as long as there are opposing checkers in the path.
- If a player has several choices to capture with the king,
the move that results in the greatest number of opposing checkers
must be chosen.
~ Game Win or Draw ~
- The player who prevents the opponent from being able to make
any further moves by either capturing all the checkers
or by blocking the remaining checkers on the board wins the Turkish checkers game.
- A draw results if both players agree to this decision.
- The game also ends in a draw if players have made 25 king
moves in a row without advancing or capturing any checkers.
Alternative Checker Game Board for Turk Damasi