Checkers Around the World Invented Checkers Variants
Parachute Checkers Game
Parachute Checkers brings a new dimension
to the original checkers game ~ a Parachutist checker
is added to the play and a new purpose changes
the nature of the board game yet again.
Parachute Checkers Rules of Play:
~ Parachute Game Board ~
- This parachute checkers variant is played
by two opponents on an 8 x 8 standard checkerboard
consisting of 64 alternating light and
- The parachute checker game board is positioned
squarely between the two players so that
a dark double corner is situated to the
right of each opponent and a single dark
corner is to the left.
- Each player begins the game with twelve
checkers: four parachutists and eight single
~ Parachute Checkers Starting Position
- Each player places the four parachutists
on the opponent’s first row and the
other eight single checkers on the next
two rows up on his/her own side of the
~ Object of Parachute Checkers Game
- The game objective is to capture as
many of the opponent’s checkers as
~ Game Moves & Captures ~
- Each parachutist waits in the opponent’s
base for the chance to suddenly capture
one of his/her checkers.
- The only valid move that a parachutist
can make is to capture an opposing piece
at either the seventh row or the second
- Once the jump has been made over the
opposing checker, the parachutist must
land on the square directly behind the
captured piece; this move is the same as
the king move in regular checkers.
- At the end of the capture, the parachutist
becomes a single checker and moves according
to the rules in Czech Checkers.
Before the parachutist attack… After the
- A single parachute checker can move diagonally
forward left or right to an unoccupied
square directly adjacent but each player
must make his/her moves carefully in the
beginning because the opponent’s
parachutist will be waiting to attack.
- Once the parachutist has attacked and
successfully captured an opposing piece,
it now takes the position of a single checker
and can make regular moves across the board.
- The parachutist attack should be well-planned
because once it has become a checker, it
can also be situated in a vulnerable place
between opposing pieces.
- Capture is compulsory and if there is
a choice between jumping over a queen or
a single checker, then the queen must be
- If there are several ways to capture
the opposition, then the opponent has the
option of which way to move; it is NOT
necessary to capture the most checkers
possible in one move.
- Single checkers capture in a forward
jump only as long as there is an empty
square immediately beyond the opposition.
- When a single checker reaches the opponent’s
last row, it is crowned Queen as long as
the move terminates there.
- The Queen has the same power as a King
in normal checkers.
~ Queen Moves & Captures ~
- The Queen can move and capture any number
of spaces diagonally across the checker
- The Queen does not have to land directly
behind the captured checker but can choose
to land on any other square in the capturing
line during the jumping sequence.
- It is possible for the Queen to stop
on any of the empty squares following the
capture of the opposing checker(s); however,
if a new jumping sequence is present, then
the Queen must continue the capture.
~ Parachute Game Win or Draw ~
- The winner is the player who has successfully
captured all the opponent’s checkers
or blocked the remaining opposing pieces
so that no further move is possible.
- If a stalemate occurs, then the opponent
with the most captured pieces wins the "Parachute