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Italian Checkers ~ Dama Italiana

Italy Checkers MapItaly Checkers Flag

Dama Italiana Italian Checkers is reminiscent of American Checkers but there are some distinct rule differences that make this game of checkers uniquely Italiana. In this checkers variant, checker pieces or men are called Pedines and kings are called Damas. The board layout is inverted to regular checkers and there are different priority rules for capture of the opponent’s Pedines and Damas. In Italian Checkers ~ Dama Italiana ~ the kings may be considered as ‘privileged’ in their capturing role, but unlike other checkers variants, Damas are not ‘flying kings’.

Rules of Play:

~ The Game Board ~

Italian checkers is played on an 8 x 8 standard checkerboard consisting of 64 alternating light and dark squares
  • Two opponents play with 12 checkers each that are of contrasting colours and use only the dark squares of the board.

  • The board is positioned squarely between the two opponents but the layout in this checkers game is inverted to that of other variants so that there is a double corner to the left of each player and a single corner to the right.

~ Object of the Game ~

Each player’s objective is essentially to capture all the opponent’s Pedines or Damas and thus, prevent him/her from being able to make a move on his/her turn.

~ Starting Position ~

Italian Checkers Board

Each player places his/her 12 checkers on the dark squares in the first three rows nearest to the player.
  • For notation purposes, the squares are numbered 1 to 32.

  • The opponent with the light checkers begins the game with the first move of the game and then the two players alternate turns thereafter, making only one move at a time.

~ Games Moves & Captures ~

Single checkers, known as Pedines in Italian, can only move diagonally forward one square at a time to an empty square adjacent to it.
  • The Pedine may capture the opposing checker by jumping over it in a diagonal direction to an unoccupied square beyond.

  • Jumps to capture the opponent’s Pedine are only made in a forward direction.

  • Capturing is mandatory so the capturing checker must continue to jump as long as there are opposing pieces along the diagonal path with adjacent empty squares to jump towards.

  • Preference must always be given to the longest possible capturing line.

  • The Pedine may not jump over other checkers of the same colour and may NEVER jump Damas (kings).

  • The Pedine becomes a Dama when it reaches the king row of the opponent.

~ Pedine becomes a Dama ~

When a Pedine becomes a Dama, whether by a capturing jump or a single move, the move terminates at the king row.
  • The opponent must then crown the new Dama before continuing with his/her own move.

  • Damas move forward or backward one square at a time in a diagonal direction to an unoccupied adjacent space.

~ Dama’s Capturing Moves ~

  • The Dama’s capturing jump is privileged.

  • If the king can jump more than one way, the player must choose the sequence of jumps that result in the most captured checkers, whether Pedines or Damas.

  • If there is more than one way to capture the greatest number of the opposition’s checkers, then the capture must be made with a Dama, if possible, rather than with a Pedine.

  • If a Dama has more than one way to capture the opposition’s checkers, then the player must seek to capture the most Damas.

  • If the player has more than one way to capture the greatest number and the most powerful checker pieces from his/her opponent, then the jump which guarantees that a Dama is captured first in the sequence of jumps must be chosen.

  • A‘huff’ of a Pedine or Dama is not permitted at any point in the checkers game.

  • If an incorrect move is made by either player, then it must be retracted and the correct move made.

  • If at all possible, the correct move should be made with the same Pedine or Dama that originally move incorrectly.

  • This move will not be penalized unless repeated deliberately by the player.

~ Win or Draw ~

The player who has captured all his/her opponent’s Pedines and Damas wins the checkers game.
  • The player who has successfully blocked his/her opponent from making any further legal moves wins.
  • The game ends in a draw if both players agree to this term.

  • There is a draw if the same position is encountered three times.

  • The checkers game ends in a draw after completing 80 Dama moves in a arrow without the player. advancing any Pedine or Dama or making a capturing move.

Italian Damone – A Unique Checkers Variant

This unconventional checkers variant uses the standard checkerboard but employs three types of checkers men and a board placement of pieces uniquely different from a normal game of checkers; however, it is an interesting way to play the game from a new point of view.

~ Rules of Play ~

~ The Game Board ~

  • Players use a standard 8 x 8 checkerboard consisting of 64 light and dark squares.

  • Instead of checkers men and kings, this game employs three types of playing pieces in two contrasting colors, one for each player: Pedine (checker man), Dama (king) and Damone or Imperatore (Emperor).

~ Object of the Game ~

  • The game objective is to capture all the opponent’s pieces, or alternatively, capture all the opposing Damones.

~ The Starting Position ~

  • Both the starting and playing positions are unique to Italian Damone.

  • Only dark squares are used by the two players, who each have one Damone, two Dama and four Pedines.

  • The checkers pieces are placed as follows: Damone in the right single corner to the player, the Dama situated in the dark square left of the Damone on the base line and then the Pedine is left of the Dama on the row closest to the player; in the next row, a Pedine is placed on the second dark square in from the right; in the third row a Dama sits on the first dark square and a Pedine on the next dark square left of the Dama; a Pedine occupies the first dark square in rows four and five; these positions are also taken by the opponent on his/her side of the checkerboard.
Italian Checkers

~ Game Moves and Captures ~

  • A player can move his/her Pedine in three directions along the diagonal towards the opponent’s Damone.

  • Pedines can move forward and sideways to the right and left along the game diagonal, called h1-a8, one square at a time.

  • Damas and Damones move one square at a time forwards or backwards on the diagonals
  • Capturing is mandatory for all checker pieces.

  • Pedines capture moving forward along the diagonal or to the sides on adjacent dark squares.
  • All checker men must continue jumping and capturing as long as they can.

  • Pedines may not capture Damas and Damones; Damas may not capture Damones.

  • Damas and Damones move and capture in a forward or backward direction along the diagonals.

  • The Damone’s capturing move ranks over both the Dama’s and Pedine’s capturing moves and the Dama’s capturing move ranks higher than the Pedine’s capturing move.

  • The checker opponents must always follow the longest capturing line, or if still equal, then preference must be given to the capture that will result in the most pieces; players must capture two Pedines over one Dama or Pedines/Damas over one Damone.

  • The two opponents must choose a Damone’s or Dama’s capturing move before that of a Pedine, and likewise, must choose a Damone’s capturing move over that of a Dama.

~ Promotion to Dama or Damone ~

  • Pedines are promoted to Damas when they move to the squares originally occupied by the opponent’s Damas.

  • Damas promote to Damones on squares a1 and h8.

~ Special Considerations ~

  • This checkers variant is very different from a regular checkers game because material advantage is far less important than the prospect of capturing the opponent’s Damone(s).

  • Sometimes a player must be prepared to sacrifice a few ‘men’ if this means that the opponent’s Damone will be exposed to capture.

  • A player achieves a gain if a Dama can be promoted to a Damone because of the power the piece carries.

  • Ultimately, a win will only be achieved if all the opponent’s pieces are captured.

  • Although checkers sources did not clarify who begins the game, it may be assumed that the opening is left to random selection by the players such as the toss of a coin or simply by players choosing the light or dark coloured checker pieces and determining if light or dark commences the play; it is also assumed that the players alternate turns with each move.

 

More From the Checkers Chest


International Checkers
Brazilian Checkers
or Draughts
English Draughts
(Great Britain)
Danish Draughts
(Checkers)
Frisian Checkers Canadian Checkers Russian Checkers
Italian Checkers Polish Checkers Spanish Pool Checkers
French Checkers German Checkers African Checkers
Turkish Checkers Lasca Checkers Alquerque Checkers
Thai Checkers Czech Checkers Sri-Lanka Checkers
Tiers Checkers Spanish Checkers Checkers Federations

 

 

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