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Checkers Around the World Invented Checkers Variants
Hawaiian Checkers Game
 


Just as Cheskers blended the rules of Checkers
and Chess, Hawaiian Checkers or Konane, is
a strategy board game that combines the tactics
and game play of Checkers and Froglet into
a new invented checkers variant. Whereas Checkers
rules exist in numerous variants worldwide,
Froglet is based on an old English board game
wherein modern rules were developed by Harold
Murray in 1898. Murray was a renowned researcher
into the history of board games such as Checkers
and Chess. The combination of Checkers and
Froglet makes for an interesting new Hawiian
checkers variation on an old theme.

Rules of the Hawiian Game:
~ Game Board ~
Konane is played by two opponents on a standard
8 x 8 checkerboard consisting of 64 light and
dark squares.
- Each player uses 32 pieces, which are
placed on every square so that the game
begins with a full board.
~ Starting Position ~
The white pieces are placed on all the dark
squares and the black pieces on all the light
squares so that the game board is completely
filled before beginning the game.
- The opponent with the black pieces commences the game.
~ Object of Hawiian Checkers Game ~
The game objective is to reach a position where
the opponent is blocked and cannot make a legal
move.
~ Games Moves ~
The first move of this version of Hawiian checkers
is special because each opponent removes one
game piece from the board, thus opening up
the first opportunities for strategic moves.
There are certain
rules in place that determine the piece to
remove:
- The player with the black pieces must
remove a piece that is located on the longest
diagonal between a8 to h1.
- Further, the initiating player has to
choose wither a central piece, d5 or e4,
or a corner one (a8 or h1).
- the player with the white pieces then
follows the initial move by removing a
piece which is orthogonal adjacent to
the unoccupied square ~ if black removes
d5, then white must remove one of the following
pieces: c5, e5, d4, or d6.
 
- Once the first move has been completed,
every move thereafter is a ‘jump’ or
capturing move.
- Each player must then jump over the
opponent’s piece and remove it from
the game board.
- Only horizontal and vertical jumps are
allowed; diagonal jumps are illegal.
- If the jumping sequence allows for further
captures, then the player can choose to
jump over the other pieces as well; however,
unlike many Checkers games, multiple captures
are NOT compulsory so that if a player
chooses to end the move with one jump,
he/she can do so.
- Important to note is the rule that once
a jumping sequence is begun, the player
cannot change the direction of the jump;
in other words, if a multiple jump is capturing
opposing pieces on a horizontal line, then
this direction must be maintained; the same
applies if the piece is jumping in a vertical
plane.
~ Ending the Hawiian Checkers Game ~
- The player who cannot make another legal
move, loses the checkers game.
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