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Checkers Around the World Invented Checkers Variants
Giveaway Checkers Game

Giveaway Checkers is usually not considered
to be a serious checkers game because the objective
is opposite to that of regular checkers games.
However, in some countries such as Russia,
poddavki is played in tournaments. Also, in
France, their version of ‘Qui
perd gagne’ or ‘the
one who wins loses’ is seldom
played in checkers clubs; however, on occasion
a Giveaway championship is played just for
the amusement during the classic French championship.
In Giveaway Checkers games good possibilities
during each move are very limited so that means
that programs need to be very strong. This
variant is also called Suicide Checkers, Anti-checkers
or Losing Draughts and is considered a ‘misère’ game
because it is played by conventional rules
of the checkers version in play, except that
it has the opposite objective of regular checkers.
Rules of Giveaway Checkers Game:
~ Giveaway Game Board ~
- Two opposing players employ a large
standard 8 x 8 checkerboard consisting
of 64 alternating light and dark squares.
- All moves involves the dark squares
only on the board.
- Depending on the giveaway version that
has been selected to play, the board is
positioned squarely between the two players
so that it will either have (a) a dark
single corner to the right of each opponent
and a dark double corner to the left, or
(b) a dark single corner to the left of
each opponent and a dark double corner
to the right.
- Each giveaway checkers player begins
the game with twelve colored checkers,
one opponent with white and one with red
(other light and dark colors may be used
as well as it depends on the game set used).
~ Object of Giveaway Checkers ~
- The game objective is the exact opposite
to a normal game of checkers in that each
opponent is trying to outmaneuver the other
player so that he/she either loses all
the checkers or has checkers placed in
such a way on the board that no further
legal moves are available.
~ Starting Checker Position ~
- Each opponent places the checkers on
the dark squares of the first three rows
closest to the player.
~ Giveaway Game Moves & Captures ~
- Each player may only move the checker
pieces diagonally one space forward.
- When an opponent’s checker blocks
the other player’s movement and there
is an unoccupied square beyond the opposing
checker, the player must jump the opposing
piece.
- Capture is compulsory.
- Once the opponent’s checker has
been captured, it is removed from the board.
- If the capturing sequence allows for
more than one piece to be jumped, the player
must complete the sequence and capture
as many opposing pieces as possible.
~ Crowned to become King ~
- When a single checker reaches the opponent’s
last or King row, it is crowned King by
the opposing player.
- Kings can move diagonally forwards and backwards.
- When the single checker is crowned,
the move ends there, even if there was
an opportunity for the King to jump and
capture another piece.
- Capture is mandatory and all captures
must follow the sequence of jumps to completion.
- Neither King nor single checker may
jump over their own checkers or over an
opposing man more than once during the
game.
~ Giveaway Game Time Limits ~
- Some versions of this giveaway game also
allow for additional rules such as setting
a time limit for each move.
- If the game is set up with a loss of
game timeout penalty and the time expires
before the move is complete then the player
has ‘timed
out’ and faces the penalty
of forfeiture of the game.
- If the game is set up with a loss of
turn timeout penalty and the player times
out during the turn, then he/she only forfeits
a single move.
- It is often a disadvantage to make two
moves in a row, so the player may decide
to pass the move back to the opponent without
taking a turn.
- Any opponent who forfeits three turns
in a row, also forfeits the game.
- This timeout rule can apply both to
board and computer checker games.
~ Giveaway Checkers Game Win or Draw
~
- The player who loses all his/her checkers
or is unable to make any further moves
with the remaining pieces on the board
wins the game.
- When it is a player’s turn, he/she
may offer a draw along with the move and
if this is accepted, then the game ends
in a draw.
Game Note: Giveaway
Checkers can be played in any version of
checkers worldwide so the rules for that particular
variant would apply as in the rules discussed above.
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