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Cheskers Checkers Game

Over the years, the game of Checkers has been crossed with chess in an attempt to create a vibrant new board game. In 1948, Solomon W. Golomb invented the game of Cheskers checkers.

Solomon W. Golomb invented the game of Cheskers

Rules of the Cheskers Game:

~ Cheskers Game Board ~

This cheskers game is played by two opponents on a standard 8 x 8 chessboard, consisting of 64 alternating light and dark squares.

  • CHESKERS game,is played on the dark squares only in the same manner as a game of checkers.

  • Each opponent uses 12 game pieces: 2 Kings, 1 Bishop, 1 Camel and 8 Pawns.

  • One player uses white pieces and the other uses black pieces.

  • The cheskers checkers game board is situated squarely between the two players so that there is a dark double corner to the right of each opponent and a dark single corner to the left.

~ Object of the Cheskers Game ~

The game objective is to capture both the opponent’s Kings.

~ Cheskers Starting Position ~

Bishop
a-b
Kings
c-d
Pawns
e-f
Camel
g-h
Black Cheskers BishopWhite Cheskers Bishop White Cheskers KingBlack Cheskers King Black Cheskers PawnWhite Cheskers Pawn Black Cheskers CamelWhite Cheskers Camel
  • Under White, Cheskers Kings are c1, e1; Bishop a1; Camel g1; pawns a3, b2, c3, d2, e3, f2, g3, h2.

  • Under Black, Cheskers Kings are d8, f8; Bishop h8; Camel b8; pawns a7, b6, c7, d6, e7, f6, g7, h6.

  • The cheskers checker player with Black pieces commences the game and then players alternate turns with each new move.

~ Game Moves & Captures ~

Pawns in cheskers move in the same manner as checker pieces do in a game of checkers; they move diagonally forward one square at a time without capturing.
  • If there is an opportunity to capture, pawns jumps two squares diagonally forward over an opposing piece and thus removing the same piece from the board.

  • Capturing is mandatory whether jumping with a pawn or other pieces.

  • If the opportunity presents a choice of moves, the player can choose which piece is captured.

  • As in checkers/draughts, when it is possible, a pawn must capture as many pieces as are in the path; the capture jumping sequence continues until there is no further moves to be made.

  • If an opponent has a choice between capturing a single piece or multiple pieces, he/she must choose the move that will capture the most opposing pieces.

~ Game Promotion, Moves & Captures ~

  • When a player’s pawn reaches the opponent’s last row, the move ends there and the pawn can promote to King, Bishop or Camel.

  • A King moves in the same manner as a promoted checkers piece or King, which is forward diagonally left or right, but it also has the right to move and capture diagonally backwards.

  • When an opponent can capture with a King, then this move is compulsory.

  • The Bishop moves and captures in exactly the same way as it does in a regular chess game ~ the Bishop can move any number of squares along its diagonals and if a Bishop is in the center of an empty chessboard, it can move to 13 different squares.

  • The Bishop is confined to moving on any number of unblocked diagonal squares of the same color from its original beginning position.

  • The Bishop has no restrictions in distance for each move, but is limited to diagonal movement.

  • A Bishop cannot jump over other pieces but captures by occupying the square on which an enemy piece is situated.

  • The Camel has an extended Knight’s move, which is the piece with the trickiest move in chess ~ it moves two squares horizontally or vertically in any direction, then diagonally one square away from its starting point; this is the same as saying that it moves two squares straight, then one square to the side.

  • With this move, the Camel can jump over other opposing pieces much in the same fashion as the Knight jumps, but the Camel captures by moving to the square where the opposition is situated.

  • When an opponent can only capture with a Bishop or Camel, capture is not a compulsory move.

~ Win or Lose at Cheskers Checkers ~

The Cheskers player who captures both the opponent Kings, wins the game.
  • An opponent who is in a ‘stalemate’ position, in that he/she cannot move, loses the game.

  • If neither cheskers player can make a move, then the game ends in a draw.









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DeerLake Online Store Items

Wonder Mugs Play checkers online, and enjoy drinking from this cool wonder mug.
When adding hot liquid, the colors of the mug will change, checkers cool.

Checkers is a two-player game, where one player is assigned white-chip checkers and the other red. The aim is to play checkers online, capture all of the other player's checkers or make them impossible to move.

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