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Checkers Around the World Invented Checkers Variants

Chebache Checkers Black and White

~ The “Chebache Checkers” ~

A “chebache” is an angle formation that is created when a player occupies three consecutive spaces along his/her path, while at the same time controlling two Intersections and occupying the Square or Tivit between them. Forming a “chebache” enables the player to control the opponent's Square or Tivit and prevents pieces from using them as a landing zone. The move also threatens all pieces already occupying that space. The “chebache” traps any threatened pieces remaining in “chebache” at the end of the opponent's next turn, thus sending these game pieces, black or white, back to Start. (There is no counterpart in Checkers for this maneuver other than the strategic traps each player can set against the opponent through experienced play.)

Black Chebache ~ White Chebache

Black and White chebache checkers board

White Chebache checkers boardBlack Chebache Checkers board.

White Chebache ~ Black Chebache

A capital letter labels the central Square or Tivit of each “chebache”, while the same letter in lower case labels the controlled Square or Tivit directly from the “chebache”. Each player may form a “chebache” using the same Intersections at different times. Red dashed lines from the ‘side’ of “chebaches” (C, F) point to threatened Squares (C, F). A chebache can be a strategic weapon employed by each player in the same way that a carefully planned and tactical attack and capture of an opponent’s checkers and King pieces can be executed in a complex game of Checkers. Thomashow states in his review that “…Pieces are vulnerable either by replacement capture or by chebache. The chebache formation is an ingenious device and the heart of the game’s originality.” Chebache checkers in black and white definitely adds an extra dimension to this game; however, the complexity of the rule variations is not very different from that in a traditional game of Checkers where a clever mind can create a subtle trap as well. Each checkers game has its unique features that make them both a lot more challenging that may at first be observed. Though an opponent may trap game pieces black and white, or checkers in each variant, there are always ways to wiggle out of a potentially dangerous situation. Being alert and daring can be the salvation in both Chebache and Checkers.
  • Possible Chebaches: each player may create eight different chebaches from A-H.
    • A chebache controls the opponent's Square or Tivit directly across from its center position toward which its angle opens, either closest to a, b, d, e, g, h or across the board from the Chebache at c, f.

  • Courses of Action: if a player forms a Chebache, a warning will appear above the dice area at the start of the opponent's turn; the blinking "CHEBACHE" warning means that piece(s) are threatened and in jeopardy of being trapped or sent back to Start if they remain in chebache at the end of the opponent's next turn.

  • Once the game piece(s) are in Chebache, the player has several options.
    • Escape: move piece(s) out of Chebache as part of Phase I.

    • Or in Phase II jump piece(s) out of the Chebache formation in squares c or f only and over a relevant Intersection they control.

    • Break the Chebache: take control of as least one of the Chebache's Intersections by attacking it.

    • Sacrifice Piece(s): leave piece(s) to become trapped in Chebache in exchange for a preferred move; the trapped piece(s) are sent back to Start at the end of that turn.

    • Restricted Movement: a player may not land in a space controlled by a Chebache without first breaking this formation; however, the player may pass over the Chebache if the die roll allows.
    The Chebache is certainly the central element in this Checkers, etc. variant and it will take time to develop the skills that will allow each player to maximize on the power behind the play in much the same way it takes the novice time to turn simple tactics into complex strategy in maneuvering an opponent’s checkers into a capture situation.

    ~ The Black White Kings ~

    In both games of Chebache and Checkers, the King is a special playing piece with the power to change the dynamics of the game, but it also has the power and stance of two pieces or single checkers for the purposes of attacking and stacking. In a game of Checkers, the King is created by ‘crowning’ when an opponent stacks two checkers on top of one another. Then it has the ability to move in different diagonal directions forward or backward across the checkerboard according to the specific rules of each Checkers variant. In Chebache it moves as a single checker piece with the added ability to move either forward or backward from any location on the board, with the exception of returning to Start or exiting Finish.

    • All jumping rules set in Phase II apply to a King, except that Kings may also jump backward from any Square or Tivit, with the exception of jumping out of Finish

    ~ Checkers King Moves ~

    In the following moves or situations, it is apparent that a Chebache king has a different level of power and unique moves in comparison to those of a Checkers King, though each possesses control and capture potential.
    • Covered King: a King with stacked pieces on top may not move until those pieces have been moved, with the exception of when the stack is actually jumping.

    • Attacking/Stacking Order: there is no required order of stacking when attacking with or stacking a King with one or two pieces; however, a player must cover the King if it is not the last piece to move.

    • King versus King: a King may not attack another King or the stack containing a King, unlike Checkers where a player can and should ‘attack’ and capture the opponent’s King piece.

    • King Capture: a player may capture the opponent's King, if it is alone on an Intersection, by attacking it with two regular pieces.

      • The player should flip the King over to his/her color and place it on top of his/her attacking pieces.
      • It then becomes the player’s piece instead of simply being sent back to Start.

      • In Checkers, when a player captures the opponent’s King with a single checker or the King, the opponent’s King also becomes the capturing player’s piece; however, it is not retained in play but removed from the board.

      • Rolling doubles may allow either opponent to capture a King stacked with one or two additional pieces using three or four of the attacking player’s own pieces.

      • Here, two of the attacking pieces capture the King and then stack beneath the flipped King; the extra attacking pieces(s) send the opponent's regular piece(s) back to Start.

      • At this point, the player must sacrifice these extra pieces by sending them back to his/her start to obey the stacking limit.

    • Controlling Both Kings: if a player controls both Kings (he) may stack them together, at which time using doubles, the opponent may move four pieces to attack and capture the stacked Kings, which flip and remain on the Intersection; however, the opponent also sacrifices all four attacking pieces.

    ~ Chebache Checkers Win or Draw ~

    Draw: if an opponent's last piece in play is a King and the other player captures it, then the game ends in a draw.
    Sudden Win: trap the King in Chebache; if one player chebaches the opponent's King and during the following turn the opponent cannot free his/her King either by escaping or breaking the Chebache, then the player wins the game if the opponent controls both Kings, the other player only needs to trap one King in Chebache to win.

    Checkers Strategic Hints:

    Many published game books are an excellent source of proven strategies and game moves in Checkers that can be utilized by both the novice and experienced player. With time undoubtedly such resources will become available for Chebache as well.

    The following offers some strategies in playing this game:

    • Try to control the three middle intersections at spaces 7, 9 and 11 for their strategic value in creating chebaches that control the opponent's central Tivits on spaces 8 and 10.

    • Strengthen control of intersections by stacking three or four pieces on them.

    • Carefully weigh the benefits between stacking pieces up or spreading them out to maximize the probability of maximizing the gain from dice rolls, and be prepared to use a shifting blend of these two strategies as the game progresses.

    • Divert the opponent's attention and keep them on the defensive by attempting to control intersections and forming threatening chebaches.

    • Whenever possible use doubles effectively by stacking pieces together and/or occupying Tivits for backward movement as this will increase the chances of attacking or landing on an intersection with three or four pieces.

    • Quickly move the King into play and try to avoid covering the Kings with other pieces whenever possible.

    • Take advantage of the backward movement allowed by Tivits by leaving at least one piece on them whenever it’s possible to do so.

    • Take advantage of the King's ability to move backward by occupying non-Tivit spaces with the King.

    • Be willing to attack or create chebaches early in the game and within the first six spaces from the beginning position because the chances of them being sent back increases as they move along the chosen path.
    Patience and clear analytical thinking provide a sound backdrop to winning a game of Checkers, but so does a willingness to readily apply developed board tactics, whether from the player’s perspective or the opponent’s.

    • Occasionally choose fewer pieces for jumping in order to land on partially filled spaces along the jumping sequence, so that it is possible to continue jumping further along the path.

    • Try to prevent the opponent from moving pieces out of Start by creating chebaches near the opponent's Start.

    • Carefully consider the benefits between capturing the opponent's King to gain power and the disadvantage of having two more pieces than the opponent to move into Finish, especially when it is near the end of the game.
    • Try to avoid moving pieces into Finish prematurely, if it is a possibility that a player might prevent the opponent from moving his/her pieces out of Start; though this may seem to be taking a risk, it may also give the player a winning head start.

    • Once a piece is moved into Finish, be careful not to leave the King vulnerable to the opponent’s chebaches, especially if there are pieces in the Start position.

    As in Checkers, think clearly and take advantage of opportunities when they present themselves, but also, don’t be afraid to be a risk taker at times as some risks will avail themselves gains that will only happen once during the black and white chebache game.

More about Chebache Checkers
Chebache Checkers Page 2
Chebache Checkers Page 3
Chebache Checkers Page 4

Invented Checkers Games

Extreme Checkers Chebache Checkers Alien Checkers Four Handed Checkers Elecrronic Checkers
Elephant Checkers Parachute Checkers Ringboard Checkers Shifty Checkers Modern Checkers
Rubiks Checkers Kinger and Dragons Checkers Enchanted Checkers Space Checkers Nascar Checkers
Hoppin Checkers Cohort Checkers Checker SaurusRex Fascination Checkers Animated Checkers
Cheskers Checkers Hawaiian Checkers Battle Checkers Stadium Checkers Disney Checkers
Giveaway Checkers Bounce Checkers Chinese Checkers Garden Checkers King Kong Checkers
Space 2006 Checkers Quick Checkers Yesteryer Checkers Lego Checkers Insect Checkers
Cube Checkers Checkers 2000 Saving Private Checkers Justice League Checkers Elvish Checkers
Doubles Checkers Hoppin 2 Checkers Safari Dino Checkers Tri Checkers Tournament Stadium Checkers
Caribbean Checkers Turntable Checkers Word Checkers Checkers 4

DeerLake Online Store Items

Wonder Mugs Play checkers online, and enjoy drinking from this cool wonder mug.
When adding hot liquid, the colors of the mug will change, checkers cool.

Checkers is a two-player game, where one player is assigned white-chip checkers and the other red. The aim is to play checkers online, capture all of the other player's checkers or make them impossible to move.

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