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Checkers Around the World Invented Checkers Variants

Caribbean Checkers Game
Outwit from 1978

Outwit checkers boardOutwit checkers box top.Outwit checkers board 2.

This Caribbean checkers game variant was also called ‘Voodoo’, ‘L’Africa’, and ‘Tomaten gegen Zwiebeln’ checkers, as its popularity spread abroad to Germany and France. The Outwit from 1978 checkers game was published by Parker Brothers, Miro Company, Two Game Girls or Spielbox.

Outwit (Caribbean checkers game) consisted of a playing board with ninety squares, including two corners of nine squares each. Caribbean checker game players used eighteen contrasting light and dark chips or wooden ‘checkers’. Each side had nine pieces, where eight of these ‘checkers’ were undifferentiated, and the last piece, called the “power piece” or "power chip" was painted with a yellow dot.

The object of this Caribbean checkers game was to be the first to slide all nine chips into a player’s own corner or goal square of the board.

Outwit checkers starting position

The chips were set in the middle of the checkers game board at the start of the play. The pieces began on the dots that ran diagonally down the 9 x 10 board, with the power pieces in the center on the larger dots. The light and dark squares in the corners were the goal squares for each side. No piece could enter the opponent’s goal area.

One player began with the first move and then each opponent took alternate turns by moving a regular chip in a horizontal or vertical direction only. A power chip could also be moved diagonally and could stop whenever it wanted, but must still adhere to the same rules that applied to the single chip.

Once the opponent had moved the chip inside his/her own corner, the chip could not be moved back into the playing area. A regular chip must be moved horizontally or vertically as far as it could within the corner, whereas a power chip could move any number of squares, within the corner.

The Caribbean checkers power pieces moved as chess queens or any number of squares orthogonally or diagonally but without jumping over a game piece. The ordinary pieces moved as runaway chess rooks; that is, they could move in any orthogonal direction, but must move to the farthest legal square in that direction: that is, the last square before the edge of the board or before the edge of the opponent’s goal area or before a piece. Thus, the ability of the power piece to stop short in the middle of the board made it useful as a barrier for a player’s own pieces. It would have been an unfortunate strategy to move it into the goal area before the endgame.








Invented Checkers Games

Extreme Checkers Chebache Checkers Alien Checkers Four Handed Checkers Elecrronic Checkers
Elephant Checkers Parachute Checkers Ringboard Checkers Shifty Checkers Modern Checkers
Rubiks Checkers Kinger and Dragons Checkers Enchanted Checkers Space Checkers Nascar Checkers
Hoppin Checkers Cohort Checkers Checker SaurusRex Fascination Checkers Animated Checkers
Cheskers Checkers Hawaiian Checkers Battle Checkers Stadium Checkers Disney Checkers
Giveaway Checkers Bounce Checkers Chinese Checkers Garden Checkers King Kong Checkers
Space 2006 Checkers Quick Checkers Yesteryer Checkers Lego Checkers Insect Checkers
Cube Checkers Checkers 2000 Saving Private Checkers Justice League Checkers Elvish Checkers
Doubles Checkers Hoppin 2 Checkers Safari Dino Checkers Tri Checkers Tournament Stadium Checkers
Caribbean Checkers Turntable Checkers Word Checkers Checkers 4

DeerLake Online Store Items

Wonder Mugs Play checkers online, and enjoy drinking from this cool wonder mug.
When adding hot liquid, the colors of the mug will change, checkers cool.

Checkers is a two-player game, where one player is assigned white-chip checkers and the other red. The aim is to play checkers online, capture all of the other player's checkers or make them impossible to move.

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